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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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This is the complete list of members for pk::Text, including all inherited members.
blended enum value | pk::Text | |
blendedWrapped enum value | pk::Text | |
draw(SDL_Renderer *const renderTarget, SDL_Rect *const renderTargetRect) override | pk::Text | virtual |
Drawable() | pk::Drawable | |
getBackgroundColor() | pk::Text | inline |
getBoundsRect() | pk::Text | inline |
getCenter() | pk::Text | inline |
getColor() | pk::Text | inline |
getFlip() | pk::Text | inline |
getFont() | pk::Text | inline |
getPosition() | pk::Text | inline |
getRenderMode() | pk::Text | inline |
getString() | pk::Text | inline |
getTextData() | pk::Text | inline |
getTexture() | pk::Text | inline |
m_data | pk::Text | private |
m_wrapLength | pk::Text | private |
renderMode enum name | pk::Text | |
setBackgroundColor(SDL_Color c) | pk::Text | inline |
setBoundsRect(SDL_Rect &rect) | pk::Text | inline |
setCenter(SDL_Point &point) | pk::Text | inline |
setColor(const SDL_Color &color) | pk::Text | |
setFlip(SDL_RendererFlip &type) | pk::Text | inline |
setFont(Font *const font) | pk::Text | inline |
setPosition(glm::vec2 pos) | pk::Text | inline |
setRenderMode(Uint32 mode, Uint32 length=0) | pk::Text | inline |
setString(const char *str) | pk::Text | inline |
setTextData(textData &t) | pk::Text | inline |
setTexture(Texture *const texture) | pk::Text | inline |
shaded enum value | pk::Text | |
solid enum value | pk::Text | |
Text() | pk::Text | inlineprivate |
Text(Font *const font, const char *text) | pk::Text | |
Text(Font *const font, Texture *const texture, const char *text) | pk::Text | |
Text(Font *const font, Texture *const texture, const SDL_Rect &rect, const char *text) | pk::Text | |
Text(textData td) | pk::Text | |
updateTexture() | pk::Text | private |
~Drawable() | pk::Drawable | virtual |
~Text() | pk::Text | virtual |