1 #ifndef CHARACTERSELECTSCREEN_HPP 2 #define CHARACTERSELECTSCREEN_HPP 43 #endif // CHARACTERSELECTSCREEN_HPP Definition: CharacterSelectScreen.hpp:10
virtual bool isRunning() override
Check if CharacterSelectScreen is running.
Definition: CharacterSelectScreen.hpp:34
virtual ~CharacterSelectScreen()
characterSelectState
Definition: CharacterSelectScreen.hpp:16
Mix_Music * m_music
Definition: CharacterSelectScreen.hpp:38
Definition: CharacterSelectScreen.hpp:20
void display() override
Display the CharacterSelectScreen state in the window.
bool m_running
Definition: CharacterSelectScreen.hpp:34
Definition: CharacterSelectScreen.hpp:19
Abstract class for screen states, necessary for implementing the State pattern along with the Game cl...
Definition: ScreenState.hpp:14
Definition: CharacterSelectScreen.hpp:18