PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
GLTransformable.hpp File Reference
#include "GL/glew.h"
#include "glm/glm.hpp"
#include "core/GLStates.hpp"
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Classes

struct  pk::GLRect
 Useful for defining size and origin of an OpenGL object. More...
 
struct  pk::GLTransformData
 Transform data for GLTransformable objects. Used by the GLTransformable class internally, but usable in isolation as well. More...
 
class  pk::GLTransformable
 Decorator class for creating easing OpenGL transformations for game objects. More...
 

Namespaces

 pk