8 #include "imgui/imgui.h" 18 HUD(
char* title,
unsigned int numberOfPlayers);
std::vector< unsigned int > m_scores
Definition: HUD.hpp:40
HUD()
Definition: HUD.hpp:16
void increaseScore(int player, int amount)
Definition: HUD.hpp:29
char * m_title
Definition: HUD.hpp:36
glm::vec2 getPosition()
Definition: HUD.hpp:27
glm::vec2 m_size
Definition: HUD.hpp:37
glm::vec2 getSize()
Definition: HUD.hpp:23
unsigned int m_numberOfPlayers
Definition: HUD.hpp:39
void setPosition(glm::vec2 position)
Definition: HUD.hpp:25
void setSize(glm::vec2 size)
Definition: HUD.hpp:21
glm::vec2 m_position
Definition: HUD.hpp:38
void setScore(int player, int value)
Definition: HUD.hpp:31