PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::Text Member List

This is the complete list of members for pk::Text, including all inherited members.

blended enum valuepk::Text
blendedWrapped enum valuepk::Text
draw(SDL_Renderer *const renderTarget, SDL_Rect *const renderTargetRect) overridepk::Textvirtual
Drawable()pk::Drawable
getBackgroundColor()pk::Textinline
getBoundsRect()pk::Textinline
getCenter()pk::Textinline
getColor()pk::Textinline
getFlip()pk::Textinline
getFont()pk::Textinline
getPosition()pk::Textinline
getRenderMode()pk::Textinline
getString()pk::Textinline
getTextData()pk::Textinline
getTexture()pk::Textinline
m_datapk::Textprivate
m_wrapLengthpk::Textprivate
renderMode enum namepk::Text
setBackgroundColor(SDL_Color c)pk::Textinline
setBoundsRect(SDL_Rect &rect)pk::Textinline
setCenter(SDL_Point &point)pk::Textinline
setColor(const SDL_Color &color)pk::Text
setFlip(SDL_RendererFlip &type)pk::Textinline
setFont(Font *const font)pk::Textinline
setPosition(glm::vec2 pos)pk::Textinline
setRenderMode(Uint32 mode, Uint32 length=0)pk::Textinline
setString(const char *str)pk::Textinline
setTextData(textData &t)pk::Textinline
setTexture(Texture *const texture)pk::Textinline
shaded enum valuepk::Text
solid enum valuepk::Text
Text()pk::Textinlineprivate
Text(Font *const font, const char *text)pk::Text
Text(Font *const font, Texture *const texture, const char *text)pk::Text
Text(Font *const font, Texture *const texture, const SDL_Rect &rect, const char *text)pk::Text
Text(textData td)pk::Text
updateTexture()pk::Textprivate
~Drawable()pk::Drawablevirtual
~Text()pk::Textvirtual