PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
pk::Window Member List
This is the complete list of members for
pk::Window
, including all inherited members.
clear
(glm::ivec4 color=glm::ivec4())
pk::Window
draw
(GLDrawable &drawable, GLStates &states)
pk::Window
draw
(Drawable &drawable)
pk::Window
draw
(Drawable *const drawables)
pk::Window
getClearColor
()
pk::Window
inline
getContext
()
pk::Window
inline
getFlags
()
pk::Window
inline
getPosition
()
pk::Window
inline
getRenderer
()
pk::Window
inline
getSDLClearColor
()
pk::Window
inline
getSize
()
pk::Window
inline
getTitle
()
pk::Window
inline
getWindow
()
pk::Window
inline
getWindowRect
()
pk::Window
inline
m_clearColor
pk::Window
private
m_context
pk::Window
private
m_flags
pk::Window
private
m_height
pk::Window
private
m_position
pk::Window
private
m_rect
pk::Window
private
m_renderer
pk::Window
private
m_title
pk::Window
private
m_width
pk::Window
private
m_window
pk::Window
private
render
()
pk::Window
setFlags
(const Uint32 &flags)
pk::Window
inline
setPosition
(glm::ivec2 position)
pk::Window
inline
setSize
(const glm::ivec2 &windowSize)
pk::Window
inline
setTitle
(const char *title)
pk::Window
inline
setWindowRect
(SDL_Rect &rect)
pk::Window
inline
Window
()
pk::Window
inline
private
Window
(const char *windowTitle, glm::ivec2 position, int width, int height, Uint32 windowFlags)
pk::Window
~Window
()
pk::Window
virtual
Generated on Sun Dec 1 2019 17:04:26 for PROTO::KLUDGE by
1.8.14