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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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#include <glm/glm.hpp>
Go to the source code of this file.
Classes | |
struct | pk::transformData |
Data used for transformations. More... | |
class | pk::Transform |
Transform used to manipulate the position, scale, center, and rotation of objects. More... | |
Namespaces | |
pk | |