PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
CharacterBody.hpp File Reference
#include <Box2D/Box2D.h>
#include "graphics/GLTransformable.hpp"
#include "physics/PhysicsHelpers.hpp"
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Classes

class  pk::CharacterBody
 A class representing a Box2D dynamic body with special fixtures and data used to track collisions and respond to them in a way that is appropriate to the game rather than what is correct for the physical simulation. More...
 

Namespaces

 pk