PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::Window Member List

This is the complete list of members for pk::Window, including all inherited members.

clear(glm::ivec4 color=glm::ivec4())pk::Window
draw(GLDrawable &drawable, GLStates &states)pk::Window
draw(Drawable &drawable)pk::Window
draw(Drawable *const drawables)pk::Window
getClearColor()pk::Windowinline
getContext()pk::Windowinline
getFlags()pk::Windowinline
getPosition()pk::Windowinline
getRenderer()pk::Windowinline
getSDLClearColor()pk::Windowinline
getSize()pk::Windowinline
getTitle()pk::Windowinline
getWindow()pk::Windowinline
getWindowRect()pk::Windowinline
m_clearColorpk::Windowprivate
m_contextpk::Windowprivate
m_flagspk::Windowprivate
m_heightpk::Windowprivate
m_positionpk::Windowprivate
m_rectpk::Windowprivate
m_rendererpk::Windowprivate
m_titlepk::Windowprivate
m_widthpk::Windowprivate
m_windowpk::Windowprivate
render()pk::Window
setFlags(const Uint32 &flags)pk::Windowinline
setPosition(glm::ivec2 position)pk::Windowinline
setSize(const glm::ivec2 &windowSize)pk::Windowinline
setTitle(const char *title)pk::Windowinline
setWindowRect(SDL_Rect &rect)pk::Windowinline
Window()pk::Windowinlineprivate
Window(const char *windowTitle, glm::ivec2 position, int width, int height, Uint32 windowFlags)pk::Window
~Window()pk::Windowvirtual