PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::KinematicBody Member List

This is the complete list of members for pk::KinematicBody, including all inherited members.

allowSleep(bool s)pk::KinematicBodyinline
destroyBody()pk::KinematicBodyinline
getDensity()pk::KinematicBodyinline
getFriction()pk::KinematicBodyinline
getLinearVelocity()pk::KinematicBodyinline
getPosition()pk::KinematicBodyinline
getPositionInPixels()pk::KinematicBodyinline
getRestitution()pk::KinematicBodyinline
getRotation()pk::KinematicBodyinline
getWorld()pk::KinematicBodyinline
KinematicBody()pk::KinematicBodyinlineprivate
KinematicBody(b2World *world, GLRect rect)pk::KinematicBody
m_bodypk::KinematicBodyprivate
m_bodyDefpk::KinematicBodyprivate
m_fixtureDefpk::KinematicBodyprivate
m_rectpk::KinematicBodyprivate
m_shapepk::KinematicBodyprivate
m_worldpk::KinematicBodyprivate
setDensity(float density)pk::KinematicBodyinline
setFixedRotation(bool r)pk::KinematicBodyinline
setFriction(float friction)pk::KinematicBodyinline
setLinearVelocity(glm::vec2 v)pk::KinematicBodyinline
setPosition(glm::vec2 position)pk::KinematicBodyinline
setRestitution(float restitution)pk::KinematicBodyinline
setTransform(b2Vec2 position, float angle)pk::KinematicBodyinline
~KinematicBody()pk::KinematicBodyvirtual