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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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This is the complete list of members for pk::Sprite, including all inherited members.
draw(SDL_Renderer *const renderTarget, SDL_Rect *const renderTargetRect) override | pk::Sprite | virtual |
Drawable() | pk::Drawable | |
getBoundsRect() | pk::Sprite | inline |
getCenter() | pk::Sprite | inline |
getFlip() | pk::Sprite | inline |
getSpriteData() | pk::Sprite | inline |
getTexture() | pk::Sprite | inline |
m_data | pk::Sprite | private |
setBoundsRect(SDL_Rect &rect) | pk::Sprite | inline |
setFlip(SDL_RendererFlip &type) | pk::Sprite | inline |
setSpriteData(spriteData &s) | pk::Sprite | inline |
setTexture(Texture *const texture) | pk::Sprite | inline |
Sprite() | pk::Sprite | |
Sprite(Texture *const texture) | pk::Sprite | |
Sprite(Texture *const texture, const SDL_Rect &rect) | pk::Sprite | |
updateSprite() | pk::Sprite | private |
~Drawable() | pk::Drawable | virtual |
~Sprite() | pk::Sprite | virtual |