PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
pk::KinematicBody Member List
This is the complete list of members for
pk::KinematicBody
, including all inherited members.
allowSleep
(bool s)
pk::KinematicBody
inline
destroyBody
()
pk::KinematicBody
inline
getDensity
()
pk::KinematicBody
inline
getFriction
()
pk::KinematicBody
inline
getLinearVelocity
()
pk::KinematicBody
inline
getPosition
()
pk::KinematicBody
inline
getPositionInPixels
()
pk::KinematicBody
inline
getRestitution
()
pk::KinematicBody
inline
getRotation
()
pk::KinematicBody
inline
getWorld
()
pk::KinematicBody
inline
KinematicBody
()
pk::KinematicBody
inline
private
KinematicBody
(b2World *world, GLRect rect)
pk::KinematicBody
m_body
pk::KinematicBody
private
m_bodyDef
pk::KinematicBody
private
m_fixtureDef
pk::KinematicBody
private
m_rect
pk::KinematicBody
private
m_shape
pk::KinematicBody
private
m_world
pk::KinematicBody
private
setDensity
(float density)
pk::KinematicBody
inline
setFixedRotation
(bool r)
pk::KinematicBody
inline
setFriction
(float friction)
pk::KinematicBody
inline
setLinearVelocity
(glm::vec2 v)
pk::KinematicBody
inline
setPosition
(glm::vec2 position)
pk::KinematicBody
inline
setRestitution
(float restitution)
pk::KinematicBody
inline
setTransform
(b2Vec2 position, float angle)
pk::KinematicBody
inline
~KinematicBody
()
pk::KinematicBody
virtual
Generated on Sun Dec 1 2019 17:04:25 for PROTO::KLUDGE by
1.8.14