29 void updateNormals(GLfloat * vertices,
unsigned int verticeCount,
unsigned int * indices,
unsigned int stride);
39 Mesh(GLfloat *vertices,
unsigned int *indices,
unsigned int numvertices,
unsigned int numindices);
Definition: GLDrawable.hpp:16
Mesh()
Default constructor - INACCESSIBLE!
Definition: Mesh.hpp:27
void updateNormals(GLfloat *vertices, unsigned int verticeCount, unsigned int *indices, unsigned int stride)
void draw(GLStates &states)
Draw the Mesh to the screen.
Class for building OpenGL generic geometry.
Definition: Mesh.hpp:20
Stores the states used to draw OpenGL objects.
Definition: GLStates.hpp:16