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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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Data used for transformations. More...
#include <Transform.hpp>
Public Attributes | |
glm::vec2 | d_position |
The position of the transformable object. More... | |
glm::vec2 | d_center |
The center position of the transformable object. More... | |
float | d_angle |
The angle at which the transformable is oriented (in degrees). More... | |
float | d_scale |
The scale at which the transformable is sized. More... | |
Data used for transformations.
float pk::transformData::d_angle |
The angle at which the transformable is oriented (in degrees).
glm::vec2 pk::transformData::d_center |
The center position of the transformable object.
glm::vec2 pk::transformData::d_position |
The position of the transformable object.
float pk::transformData::d_scale |
The scale at which the transformable is sized.