PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::Mesh Member List

This is the complete list of members for pk::Mesh, including all inherited members.

clear()pk::GLTransformable
draw(GLStates &states)pk::Meshvirtual
getAngle()pk::GLTransformableinline
getHeight()pk::GLTransformableinline
getOrigin()pk::GLTransformableinline
getPosition()pk::GLTransformableinline
getRect()pk::GLTransformableinline
getScale()pk::GLTransformableinline
getWidth()pk::GLTransformableinline
GLDrawable()pk::GLDrawable
GLTransformable()pk::GLTransformable
m_datapk::GLTransformable
Mesh()pk::Meshinlineprivate
Mesh(GLfloat *vertices, unsigned int *indices, unsigned int numvertices, unsigned int numindices)pk::Mesh
move(glm::vec2 offset)pk::GLTransformableinline
rotate(float degrees)pk::GLTransformableinline
scale(glm::vec2 scale)pk::GLTransformableinline
setAngle(float angle)pk::GLTransformableinline
setHeight(GLfloat h)pk::GLTransformableinline
setOrigin(glm::vec2 origin)pk::GLTransformableinline
setPosition(glm::vec2 position)pk::GLTransformableinline
setRect(GLRect r)pk::GLTransformableinline
setScale(glm::vec2 scale)pk::GLTransformableinline
setWidth(GLfloat w)pk::GLTransformableinline
updateNormals(GLfloat *vertices, unsigned int verticeCount, unsigned int *indices, unsigned int stride)pk::Meshprivate
~GLDrawable()pk::GLDrawablevirtual
~GLTransformable()pk::GLTransformablevirtual
~Mesh()pk::Mesh