25 Material(GLfloat specularIntensity, GLfloat shininess);
29 void use(GLuint specularIntensityLocation, GLuint shininessLocation);
38 #endif // MATERIAL_HPP
GLfloat m_shininess
The specular "power" or shininess of the material.
Definition: Material.hpp:33
void use(GLuint specularIntensityLocation, GLuint shininessLocation)
GLfloat m_specularIntensity
The intensity of the reflection.
Definition: Material.hpp:32
Class for creating an OpenGL material with specular lighting (reflection).
Definition: Material.hpp:15
Material()
Default constructor - this is probably not the constructor you want to use - see below.