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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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This is the complete list of members for pk::GameController, including all inherited members.
close() | pk::GameController | private |
GameController() | pk::GameController | inlineprivate |
GameController(int id) | pk::GameController | |
getAxisState(int axis) | pk::GameController | inline |
getButtonState(int button) | pk::GameController | inline |
getControllerName() | pk::GameController | inline |
getDeadZone() | pk::GameController | inline |
getID() | pk::GameController | inline |
isConnected() | pk::GameController | inline |
m_controller | pk::GameController | private |
m_deadzone | pk::GameController | private |
m_id | pk::GameController | private |
m_name | pk::GameController | private |
setDeadZone(int deadzone) | pk::GameController | inline |
~GameController() | pk::GameController | virtual |