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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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This is the complete list of members for pk::Bullet, including all inherited members.
Bullet() | pk::Bullet | |
Bullet(b2World *world, GLRect rect, float delay) | pk::Bullet | |
fire(float speed) | pk::Bullet | |
getPosition() | pk::Bullet | |
getRotation() | pk::Bullet | |
getVelocity() | pk::Bullet | |
isAlive() | pk::Bullet | |
m_aliveTime | pk::Bullet | private |
m_body | pk::Bullet | private |
m_destroyDelay | pk::Bullet | private |
m_world | pk::Bullet | private |
setPosition(glm::vec2 position) | pk::Bullet | |
setVelocity(glm::vec2 velocity) | pk::Bullet | |
~Bullet() | pk::Bullet | virtual |