PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::CharacterBody Member List

This is the complete list of members for pk::CharacterBody, including all inherited members.

allowSleep(bool s)pk::CharacterBodyinline
canJump()pk::CharacterBody
CharacterBody()pk::CharacterBodyinlineprivate
CharacterBody(b2World *world, GLRect rect, int id)pk::CharacterBody
destroyBody()pk::CharacterBody
footSensor()pk::CharacterBodyinline
getCharacterBodyID()pk::CharacterBodyinline
getDensity()pk::CharacterBodyinline
getFriction()pk::CharacterBodyinline
getLinearVelocity()pk::CharacterBodyinline
getPosition()pk::CharacterBodyinline
getPositionInPixels()pk::CharacterBodyinline
getRestitution()pk::CharacterBodyinline
getRotation()pk::CharacterBodyinline
getWorld()pk::CharacterBodyinline
leftSensor()pk::CharacterBodyinline
m_bodypk::CharacterBodyprivate
m_bodyDefpk::CharacterBodyprivate
m_characterIDpk::CharacterBodyprivate
m_fixtureDefpk::CharacterBodyprivate
m_footSensorDatapk::CharacterBodyprivate
m_leftSensorDatapk::CharacterBodyprivate
m_rectpk::CharacterBodyprivate
m_rightSensorDatapk::CharacterBodyprivate
m_shapepk::CharacterBodyprivate
m_topSensorDatapk::CharacterBodyprivate
m_worldpk::CharacterBodyprivate
rightSensor()pk::CharacterBodyinline
setDensity(float density)pk::CharacterBodyinline
setFixedRotation(bool r)pk::CharacterBodyinline
setFriction(float friction)pk::CharacterBodyinline
setLinearVelocity(glm::vec2 v)pk::CharacterBodyinline
setPosition(glm::vec2 position)pk::CharacterBodyinline
setRestitution(float restitution)pk::CharacterBodyinline
setTransform(b2Vec2 position, float angle)pk::CharacterBodyinline
topSensor()pk::CharacterBodyinline
touchingWall()pk::CharacterBody
~CharacterBody()pk::CharacterBodyvirtual