PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::Game Member List

This is the complete list of members for pk::Game, including all inherited members.

characterSelect()pk::Gamestatic
Game()pk::Gameinlineprivate
Game(Game const &)=deletepk::Game
gameState enum namepk::Game
getInstance()pk::Gamestatic
getLevelScreenState()pk::Gameinlinestatic
getMenuScreenState()pk::Gameinlinestatic
getMusicVolume()pk::Gameinlinestatic
getScalingFactor()pk::Gameinlinestatic
getSoundEffectVolume()pk::Gameinlinestatic
getWindow()pk::Gameinlinestatic
init()pk::Gamestatic
isRunning()pk::Gameinlinestatic
level()pk::Gamestatic
levelSelect()pk::Gamestatic
m_characterSelectpk::Gameprivatestatic
m_gameStatepk::Gameprivatestatic
m_levelpk::Gameprivatestatic
m_levelSelectpk::Gameprivatestatic
m_levelSelectedpk::Gameprivatestatic
m_menupk::Gameprivatestatic
m_musicVolumepk::Gameprivatestatic
m_optionspk::Gameprivatestatic
m_runningpk::Gameprivatestatic
m_scalingFactorpk::Gameprivatestatic
m_soundEffectVolumepk::Gameprivatestatic
m_statepk::Gameprivatestatic
m_windowpk::Gameprivatestatic
menu()pk::Gamestatic
operator=(Game const &)=deletepk::Game
options()pk::Gamestatic
run()pk::Gamestatic
s_characterSelect enum valuepk::Game
s_level enum valuepk::Game
s_levelSelect enum valuepk::Game
s_menu enum valuepk::Game
s_options enum valuepk::Game
s_quit enum valuepk::Game
s_uninitialized enum valuepk::Game
setMusicVolume(int v)pk::Gameinlinestatic
setScalingFactor(glm::vec2 f)pk::Gameinlinestatic
setScreenState(ScreenState *const state)pk::Gameinlinestatic
setSoundEffectVolume(int v)pk::Gameinlinestatic
~Game()pk::Gamevirtual