#include <HUD.hpp>
◆ HUD() [1/2]
◆ HUD() [2/2]
pk::HUD::HUD |
( |
char * |
title, |
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unsigned int |
numberOfPlayers |
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) |
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◆ ~HUD()
virtual pk::HUD::~HUD |
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virtual |
◆ getPosition()
glm::vec2 pk::HUD::getPosition |
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| ) |
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inline |
◆ getSize()
glm::vec2 pk::HUD::getSize |
( |
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inline |
◆ increaseScore()
void pk::HUD::increaseScore |
( |
int |
player, |
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int |
amount |
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) |
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inline |
◆ setPosition()
void pk::HUD::setPosition |
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glm::vec2 |
position | ) |
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inline |
◆ setScore()
void pk::HUD::setScore |
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int |
player, |
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int |
value |
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) |
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inline |
◆ setSize()
void pk::HUD::setSize |
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glm::vec2 |
size | ) |
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inline |
◆ update()
void pk::HUD::update |
( |
bool |
open | ) |
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◆ m_numberOfPlayers
unsigned int pk::HUD::m_numberOfPlayers |
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private |
◆ m_position
glm::vec2 pk::HUD::m_position |
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private |
◆ m_scores
std::vector<unsigned int> pk::HUD::m_scores |
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private |
◆ m_size
glm::vec2 pk::HUD::m_size |
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private |
◆ m_title
The documentation for this class was generated from the following file: