PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::CharacterController Member List

This is the complete list of members for pk::CharacterController, including all inherited members.

BeginContact(b2Contact *contact) overridepk::CharacterController
CharacterController()pk::CharacterController
CharacterController(b2World *world, GLTexture &texture, int player, GLRect rect)pk::CharacterController
EndContact(b2Contact *contact) overridepk::CharacterController
getBullets()pk::CharacterControllerinline
getPlayerID()pk::CharacterControllerinline
getSprite()pk::CharacterControllerinline
handleInput()pk::CharacterController
m_bodypk::CharacterControllerprivate
m_bulletspk::CharacterControllerprivate
m_controllerpk::CharacterControllerprivate
m_dashSoundpk::CharacterControllerprivate
m_dashVelocitypk::CharacterControllerprivate
m_facingDirectionpk::CharacterControllerprivate
m_fireCounterpk::CharacterControllerprivate
m_fireDelaypk::CharacterControllerprivate
m_fireTimepk::CharacterControllerprivate
m_fireVelocitypk::CharacterControllerprivate
m_jumpDelaypk::CharacterControllerprivate
m_jumpSoundpk::CharacterControllerprivate
m_jumpTimepk::CharacterControllerprivate
m_jumpVelocitypk::CharacterControllerprivate
m_pausedpk::CharacterControllerprivate
m_pauseTimerpk::CharacterControllerprivate
m_playerIDpk::CharacterControllerprivate
m_pressedDownpk::CharacterControllerprivate
m_pressedFirepk::CharacterControllerprivate
m_pressedJumppk::CharacterControllerprivate
m_pressedLeftpk::CharacterControllerprivate
m_pressedLeftShoulderpk::CharacterControllerprivate
m_pressedLeftTriggerpk::CharacterControllerprivate
m_pressedPausepk::CharacterControllerprivate
m_pressedRightpk::CharacterControllerprivate
m_pressedRightShoulderpk::CharacterControllerprivate
m_pressedRightTriggerpk::CharacterControllerprivate
m_pressedUppk::CharacterControllerprivate
m_shotSoundpk::CharacterControllerprivate
m_spritepk::CharacterControllerprivate
m_velocitypk::CharacterControllerprivate
m_worldpk::CharacterControllerprivate
requestPause()pk::CharacterControllerinline
update()pk::CharacterController
~CharacterController()pk::CharacterControllervirtual