#include <GLFrameAnimation.hpp>
◆ GLFrameAnimation()
pk::GLFrameAnimation::GLFrameAnimation |
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◆ ~GLFrameAnimation()
virtual pk::GLFrameAnimation::~GLFrameAnimation |
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virtual |
◆ addFrame()
void pk::GLFrameAnimation::addFrame |
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GLRect |
frame | ) |
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◆ loop()
void pk::GLFrameAnimation::loop |
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bool |
l | ) |
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inline |
◆ play()
void pk::GLFrameAnimation::play |
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GLSprite & |
sprite | ) |
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◆ printFrames()
void pk::GLFrameAnimation::printFrames |
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◆ m_frames
std::vector<GLRect> pk::GLFrameAnimation::m_frames |
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private |
◆ m_loop
bool pk::GLFrameAnimation::m_loop |
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private |
The documentation for this class was generated from the following file: