#include <Walker.hpp>
◆ Walker()
pk::Walker::Walker |
( |
b2World * |
world, |
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GLTexture & |
texture, |
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GLRect |
rect, |
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glm::vec2 |
endPosition, |
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steer::BehaviorParameters * |
params |
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) |
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◆ ~Walker()
virtual pk::Walker::~Walker |
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| ) |
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virtual |
◆ getSprite()
◆ setMoveSpeed()
void pk::Walker::setMoveSpeed |
( |
float |
speed | ) |
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inline |
◆ setTarget()
void pk::Walker::setTarget |
( |
glm::vec2 |
target | ) |
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inline |
◆ update()
void pk::Walker::update |
( |
float |
dt | ) |
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◆ m_body
◆ m_direction
int pk::Walker::m_direction |
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private |
◆ m_endPosition
glm::vec2 pk::Walker::m_endPosition |
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private |
◆ m_initialPosition
glm::vec2 pk::Walker::m_initialPosition |
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private |
◆ m_moveSpeed
float pk::Walker::m_moveSpeed |
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private |
◆ m_seek
steer::SeekComponent pk::Walker::m_seek |
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private |
◆ m_sprite
◆ m_world
b2World* pk::Walker::m_world |
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private |
The documentation for this class was generated from the following file: