PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
pk::CharacterBody Member List
This is the complete list of members for
pk::CharacterBody
, including all inherited members.
allowSleep
(bool s)
pk::CharacterBody
inline
canJump
()
pk::CharacterBody
CharacterBody
()
pk::CharacterBody
inline
private
CharacterBody
(b2World *world, GLRect rect, int id)
pk::CharacterBody
destroyBody
()
pk::CharacterBody
footSensor
()
pk::CharacterBody
inline
getCharacterBodyID
()
pk::CharacterBody
inline
getDensity
()
pk::CharacterBody
inline
getFriction
()
pk::CharacterBody
inline
getLinearVelocity
()
pk::CharacterBody
inline
getPosition
()
pk::CharacterBody
inline
getPositionInPixels
()
pk::CharacterBody
inline
getRestitution
()
pk::CharacterBody
inline
getRotation
()
pk::CharacterBody
inline
getWorld
()
pk::CharacterBody
inline
leftSensor
()
pk::CharacterBody
inline
m_body
pk::CharacterBody
private
m_bodyDef
pk::CharacterBody
private
m_characterID
pk::CharacterBody
private
m_fixtureDef
pk::CharacterBody
private
m_footSensorData
pk::CharacterBody
private
m_leftSensorData
pk::CharacterBody
private
m_rect
pk::CharacterBody
private
m_rightSensorData
pk::CharacterBody
private
m_shape
pk::CharacterBody
private
m_topSensorData
pk::CharacterBody
private
m_world
pk::CharacterBody
private
rightSensor
()
pk::CharacterBody
inline
setDensity
(float density)
pk::CharacterBody
inline
setFixedRotation
(bool r)
pk::CharacterBody
inline
setFriction
(float friction)
pk::CharacterBody
inline
setLinearVelocity
(glm::vec2 v)
pk::CharacterBody
inline
setPosition
(glm::vec2 position)
pk::CharacterBody
inline
setRestitution
(float restitution)
pk::CharacterBody
inline
setTransform
(b2Vec2 position, float angle)
pk::CharacterBody
inline
topSensor
()
pk::CharacterBody
inline
touchingWall
()
pk::CharacterBody
~CharacterBody
()
pk::CharacterBody
virtual
Generated on Sun Dec 1 2019 17:04:24 for PROTO::KLUDGE by
1.8.14