PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
- g -
Game() :
pk::Game
GameController() :
pk::GameController
getAmbientColorLocation() :
pk::Shader
getAmbientIntensityLocation() :
pk::Shader
getAngle() :
pk::GLTransformable
,
pk::Transform
getAxisState() :
pk::GameController
getBackgroundColor() :
pk::Text
getBoundsRect() :
pk::Sprite
,
pk::Text
getBullets() :
pk::CharacterController
getButtonState() :
pk::GameController
getCenter() :
pk::Sprite
,
pk::Text
,
pk::Transform
getCharacterBodyID() :
pk::CharacterBody
getClearColor() :
pk::Window
getColor() :
pk::Text
getContacts() :
pk::SensorData
getContext() :
pk::Window
getControllerName() :
pk::GameController
getDeadZone() :
pk::GameController
getDensity() :
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
getDiffuseIntensityLocation() :
pk::Shader
getDirectionLocation() :
pk::Shader
getDisplayCount() :
pk::utilities::DisplayInfo
getDisplayModes() :
pk::utilities::DisplayInfo
getEyePositionLocation() :
pk::Shader
getFillColor() :
pk::GLSprite
,
pk::RectangleShape
,
pk::TriangleShape
getFlags() :
pk::Window
getFlip() :
pk::Sprite
,
pk::Text
getFont() :
pk::Font
,
pk::Text
getFriction() :
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
getHeight() :
pk::GLTransformable
,
pk::Texture
getHinting() :
pk::Font
getID() :
pk::GameController
,
pk::SensorData
getInstance() :
pk::Game
getLevelScreenState() :
pk::Game
getLinearVelocity() :
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
getMenuScreenState() :
pk::Game
getModelLocation() :
pk::Shader
getMusicVolume() :
pk::Game
getOrigin() :
pk::GLTransformable
getOutline() :
pk::Font
getPlayerID() :
pk::CharacterController
getPosition() :
pk::Bullet
,
pk::CharacterBody
,
pk::DynamicBody
,
pk::GLTransformable
,
pk::HUD
,
pk::KinematicBody
,
pk::Text
,
pk::Transform
,
pk::Window
getPositionInPixels() :
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
getProjectionLocation() :
pk::Shader
getRect() :
pk::GLTransformable
getRenderer() :
pk::Window
getRenderMode() :
pk::Text
getRestitution() :
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
getRotation() :
pk::Bullet
,
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
getScale() :
pk::GLTransformable
getScalingFactor() :
pk::Game
getSDLClearColor() :
pk::Window
getShininessLocation() :
pk::Shader
getSize() :
pk::HUD
,
pk::Window
getSoundEffectVolume() :
pk::Game
getSpecularIntensityLocation() :
pk::Shader
getSprite() :
pk::CharacterController
,
pk::Ghost
,
pk::MovingPlaform
,
pk::Thwomp
,
pk::Walker
getSpriteData() :
pk::Sprite
getState() :
pk::ScreenState
getString() :
pk::Text
getStyle() :
pk::Font
getTextData() :
pk::Text
getTexture() :
pk::GLSprite
,
pk::Sprite
,
pk::Text
,
pk::Texture
getTextureRect() :
pk::GLSprite
,
pk::GLTexture
getTitle() :
pk::Window
getTransformData() :
pk::Transform
getVelocity() :
pk::Bullet
getVertexColors() :
pk::GLSprite
,
pk::RectangleShape
,
pk::TriangleShape
getViewLocation() :
pk::Shader
getWidth() :
pk::GLTransformable
,
pk::Texture
getWindow() :
pk::Game
,
pk::Window
getWindowRect() :
pk::Window
getWorld() :
pk::CharacterBody
,
pk::DynamicBody
,
pk::KinematicBody
,
pk::StaticPlatform
Ghost() :
pk::Ghost
GLDrawable() :
pk::GLDrawable
GLFrameAnimation() :
pk::GLFrameAnimation
GLSprite() :
pk::GLSprite
GLTexture() :
pk::GLTexture
GLTransformable() :
pk::GLTransformable
Generated on Sun Dec 1 2019 17:04:28 for PROTO::KLUDGE by
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