#include <StaticPlatform.hpp>
◆ StaticPlatform() [1/2]
pk::StaticPlatform::StaticPlatform |
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inlineprivate |
Default constructor - Inaccessible.
◆ StaticPlatform() [2/2]
pk::StaticPlatform::StaticPlatform |
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b2World * |
world, |
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GLRect |
rect |
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◆ ~StaticPlatform()
virtual pk::StaticPlatform::~StaticPlatform |
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virtual |
◆ getWorld()
b2World * pk::StaticPlatform::getWorld |
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inline |
Get a pointer to the Box2D world the static platform is tied to.
◆ m_body
b2Body* pk::StaticPlatform::m_body |
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private |
◆ m_bodyDef
b2BodyDef pk::StaticPlatform::m_bodyDef |
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private |
A Box2D body definition structure.
◆ m_fixtureDef
b2FixtureDef pk::StaticPlatform::m_fixtureDef |
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private |
A Box2D fixture definition structure.
◆ m_rect
GLRect pk::StaticPlatform::m_rect |
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private |
◆ m_shape
b2PolygonShape pk::StaticPlatform::m_shape |
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private |
◆ m_world
b2World* pk::StaticPlatform::m_world |
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private |
A pointer to the Box2D world.
The documentation for this class was generated from the following file: