PROTO::KLUDGE  0.1
Quick prototyping library for games using SDL and OpenGL.
pk::DynamicBody Member List

This is the complete list of members for pk::DynamicBody, including all inherited members.

allowSleep(bool s)pk::DynamicBodyinline
destroyBody()pk::DynamicBodyinline
DynamicBody()pk::DynamicBodyinlineprivate
DynamicBody(b2World *world, GLRect rect)pk::DynamicBody
getDensity()pk::DynamicBodyinline
getFriction()pk::DynamicBodyinline
getLinearVelocity()pk::DynamicBodyinline
getPosition()pk::DynamicBodyinline
getPositionInPixels()pk::DynamicBodyinline
getRestitution()pk::DynamicBodyinline
getRotation()pk::DynamicBodyinline
getWorld()pk::DynamicBodyinline
m_bodypk::DynamicBodyprivate
m_bodyDefpk::DynamicBodyprivate
m_fixtureDefpk::DynamicBodyprivate
m_rectpk::DynamicBodyprivate
m_shapepk::DynamicBodyprivate
m_worldpk::DynamicBodyprivate
setDensity(float density)pk::DynamicBodyinline
setFixedRotation(bool r)pk::DynamicBodyinline
setFriction(float friction)pk::DynamicBodyinline
setLinearVelocity(glm::vec2 v)pk::DynamicBodyinline
setPosition(glm::vec2 position)pk::DynamicBodyinline
setRestitution(float restitution)pk::DynamicBodyinline
setTransform(b2Vec2 position, float angle)pk::DynamicBodyinline
~DynamicBody()pk::DynamicBodyvirtual