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PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
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This is the complete list of members for pk::GLTexture, including all inherited members.
clear() | pk::GLTexture | |
disable() | pk::GLTexture | |
getTextureRect() | pk::GLTexture | inline |
GLTexture() | pk::GLTexture | inlineprivate |
GLTexture(std::string path) | pk::GLTexture | |
load(std::string path) | pk::GLTexture | |
m_bitDepth | pk::GLTexture | private |
m_pixelFormat | pk::GLTexture | private |
m_rect | pk::GLTexture | private |
m_surf | pk::GLTexture | private |
m_textureCoordinate_R | pk::GLTexture | private |
m_textureCoordinate_S | pk::GLTexture | private |
m_textureCoordinate_T | pk::GLTexture | private |
m_textureFilter_MAG | pk::GLTexture | private |
m_textureFilter_MIN | pk::GLTexture | private |
m_textureID | pk::GLTexture | private |
setTextureCoordinateWrapParameters(GLint S, GLint T, GLint R) | pk::GLTexture | |
setTextureFilterParameters(GLint min, GLint mag) | pk::GLTexture | |
setTextureRect(GLRect rect) | pk::GLTexture | inline |
updateParameters() | pk::GLTexture | private |
use() | pk::GLTexture | |
~GLTexture() | pk::GLTexture | virtual |