1 #ifndef GLFRAMEANIMATION_HPP 2 #define GLFRAMEANIMATION_HPP 36 #endif // GLFRAMEANIMATION_HPP
void addFrame(GLRect frame)
bool m_loop
Definition: GLFrameAnimation.hpp:31
Definition: GLFrameAnimation.hpp:13
Useful for defining size and origin of an OpenGL object.
Definition: GLTransformable.hpp:15
void play(GLSprite &sprite)
void loop(bool l)
Definition: GLFrameAnimation.hpp:25
std::vector< GLRect > m_frames
Definition: GLFrameAnimation.hpp:30
virtual ~GLFrameAnimation()
Definition: GLSprite.hpp:13