PROTO::KLUDGE
0.1
Quick prototyping library for games using SDL and OpenGL.
Transform.hpp
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#ifndef TRANSFORM_HPP
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#define TRANSFORM_HPP
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#include <glm/glm.hpp>
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namespace
pk
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{
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13
struct
transformData
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{
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glm::vec2
d_position
;
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glm::vec2
d_center
;
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float
d_angle
;
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float
d_scale
;
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};
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class
Transform
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{
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public
:
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Transform
();
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virtual
~Transform
();
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void
setTransformData
(
transformData
&t){
m_data
= t; };
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const
transformData
&
getTransformData
(){
return
m_data
; };
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void
setCenter
(glm::vec2 &point){
m_data
.
d_center
= point; };
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const
glm::vec2 &
getCenter
(){
return
m_data
.
d_center
; };
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void
setAngle
(
float
angle){
m_data
.
d_angle
= angle; };
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float
getAngle
(){
return
m_data
.
d_angle
; };
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void
setPosition
(glm::vec2 position){
m_data
.
d_position
.x = position.x;
m_data
.
d_position
.y = position.y; };
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glm::vec2
getPosition
(){
return
m_data
.
d_position
; };
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private
:
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transformData
m_data
;
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};
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}
// end namespace pk
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#endif // TRANSFORM_HPP
pk::Transform::setPosition
void setPosition(glm::vec2 position)
Set the position of the transformable in the Window.
Definition:
Transform.hpp:84
pk::Transform::getPosition
glm::vec2 getPosition()
Get the current position of the transformable.
Definition:
Transform.hpp:91
pk::Transform::getTransformData
const transformData & getTransformData()
Get the current transform data for the transformable.
Definition:
Transform.hpp:49
pk::Transform
Transform used to manipulate the position, scale, center, and rotation of objects.
Definition:
Transform.hpp:26
pk
Definition:
Game.hpp:7
pk::Transform::getCenter
const glm::vec2 & getCenter()
Get the current center point of the transformable.
Definition:
Transform.hpp:63
pk::transformData::d_center
glm::vec2 d_center
The center position of the transformable object.
Definition:
Transform.hpp:16
pk::Transform::Transform
Transform()
Default constructor.
pk::Transform::setAngle
void setAngle(float angle)
Set the angle for the transformable (in degrees).
Definition:
Transform.hpp:70
pk::Transform::~Transform
virtual ~Transform()
pk::Transform::setCenter
void setCenter(glm::vec2 &point)
Set the center point for the transformable object.
Definition:
Transform.hpp:56
pk::transformData
Data used for transformations.
Definition:
Transform.hpp:13
pk::Transform::setTransformData
void setTransformData(transformData &t)
Set the transform data for the transformable object.
Definition:
Transform.hpp:42
pk::transformData::d_angle
float d_angle
The angle at which the transformable is oriented (in degrees).
Definition:
Transform.hpp:17
pk::Transform::getAngle
float getAngle()
Get the current angle of the transformable object (in degrees).
Definition:
Transform.hpp:77
pk::transformData::d_scale
float d_scale
The scale at which the transformable is sized.
Definition:
Transform.hpp:18
pk::transformData::d_position
glm::vec2 d_position
The position of the transformable object.
Definition:
Transform.hpp:15
pk::Transform::m_data
transformData m_data
The raw transform data.
Definition:
Transform.hpp:91
include
graphics
Transform.hpp
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